Years and many models later, back to finish the Super Sylph.
Since last time, my skills have improved alot+developed new ones, so still frustrated with my previous attempts to give her cockpit detail, I decided to go at it again from the top. I vacformed, rather than crash formed, new canopys from the kit plugs again, and really let the plastic sheet sag and relax, then pulled vacuum for like 12 full seconds. The canopys came out MUCH better, albeit with a few blems from presumably dust particles or such, which Im willing to live with.
Then I 3d modelled in Plasticity basic representations of the cockpit panel/dash and seats, referenced from the concept art drawing of the Supersylph cockpit, scaled off the 3-view art which is available, and modified/simplified to fit the highly constrained area of the bored out cockpit slots in the kit - such as, instead of making sidewalls and side panels, then locating the stick and throttle on them, I placed representations of the controls on extensions of the dash, which isnt the layout of the ""real"" thing lol
But after printing and install these look fairly good under the canopys, which will be gently tinted with tamiya smoke anyway.
I also redid my old swept blade fan intakes from the past but in much higher fidelity.
I mixed up some Tamiya Quick type and repaired her damaged dogtooth wing points (not the best putty user but its hard to notice and certainly looks better than busted tips), filled a few small resin blems and and voids, after sitting overnight I blended the putty in with increasing grits and polished with like a 10k or 12k pad
While getting her gear on I found that my kit came with a duplicate set of main gear legs but only one main gear side stay/brace, I didnt feel like trying to measure, design and print a close one so the spares box came to the rescue, i dont remember what the gear spares where from lol I build almost everything gear down, maybe alternate options from something.
Then I primed her, speckle/mottle coated. Agonized over the damn belly color for like a whole day, every source is contradictory, but the alleged duck egg green doesnt seem to match up with any shots of Supers in the show or art, its at most a greenish teal, but in a lot of shots (maybe cause of the lighting and Faery's teal as opposed to blue sky) it appears more powder blue, pastelish even, or like the RAF PRU blue, sky type S with blue in it, etc. Anyway I went with an eyeballed mix of Vallejo Intermediate blue grey, then a few drops of sky type S to lighten and add the hint of green, this was still pretty dark and grey, so I added a good squirt of Faded PRU blue, which got me close enough I think, its definitely light and greyer than on screen, but still has some blue and I think, crucially, looks better/more believable than the supposed duck egg, and a bit more subtle than the show's more vivid coloration.
I went with Ocean Grey as a base on top and Dark grey blue for the camo splotches, which on its own even sprayed gently and thinned was much too contrasty and dark against ocean grey, so I misted some thinned ocean grey back over and unified them, I think the blending and softening effect looks good.
however, concerned that overall the top tones, specifically ocean grey are still too light, I decided to mist a very thin intermediate grey overall and it toned up nicely, still not quite as dark as the stills and art would suggest, but closer for sure.
You can see the comparison between the tones in this half and half
And the whole darkened tone
Ive since masked and sprayed the white markings and such, the lighter contrasting colors tone it down a bit more too.