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Posted (edited)

Dear Aviation art fans

 

Since I've stopped modelling and flight simming I turned to airplane art a few years ago. It took me almost 2 years until my blender skill was at an acceptable level.

That's my latest project. An airplane not many people know.

It's the first airplane I ever flew on at the age of 4. Since then my love for airplanes has never ceased.

Every nut and bolt has been modelled with blender on this Meteor.

fl53 xp1 fl53 xp2

 

 

My airplane art:

https://fineartamerica.com/profiles/bernt-stolle

Edited by PZL104
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Posted

Some really nice modeling in Blender! I have been having a go at it myself doing a Yak-52 while following numerous tutorials. The learning curve can be steap at times!

Posted
16 hours ago, Lieuwe said:

I have been having a go at it myself doing a Yak-52 while following numerous tutorials. The learning curve can be steap at times!

Thank you!

The steep learning curve is confirmed. I've started seriously working with blender in May 2020! For learning blender I relied on only two different superb teachers;  Blender Guru and his Donut & Chair and after becoming sufficiently proficient with hard surface modelling, Josh Gambrell.

Posted
1 hour ago, PZL104 said:

Thank you!

The steep learning curve is confirmed. I've started seriously working with blender in May 2020! For learning blender I relied on only two different superb teachers;  Blender Guru and his Donut & Chair and after becoming sufficiently proficient with hard surface modelling, Josh Gambrell.

I have been trying seriously for six months now, I watched many of the tutorials you mentioned above. I also bought the book by Witrold  Jaworski called "Digital Airplane" which goes into a lot of detail, sometimes a bit too much for my attention span :D I have found Mark Alloways youtube tutorials helpful as well. Part of my problem is getting distracted from modeling by doing cool procedural materials and adding textures which I should really do once I finish modeling.

 

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  • 1 month later...
Posted (edited)

The learning curve is steep indeed, but as soon as one get a grip on the basics, it's often a matter of not overcomplicating. Getting the basic shape right is pretty easy. An important thing before you start is to always make sure your drawings are correct, in all axis. Many drawings can have a mismatch from side wiev plane ot top wiev or front wiev.

I always check thoroughly the three/four axis against each other first of all. It's better to be patient and spend time on this now, instead of perhaps having to scrap parts of your model.

But, hey, that's part of the fun too besides you learn a lot from it. I always use photo reference in addition to drawing.

Find a software related forum to join and ask there all things you need to find out. If it's the right place, the members are nice and polite that always will be keen to help you.

When I started first (20 years ago) http://Military-Meshes.com was a very nice place with heaps of friendly and clever guys.. over the years after a few forum chrashes, the place sadly sort of crumbled away. It's still up, as far as I know, but 95% of the members are gone.. 

I haven't tried Blender, but from what I hear from other friends, it had become a good and solid software that serms to do the job.

Remember, in the end, the sotware isn't all that important. Learn the one you've got properly and learn to love it..!

It will give you tons of fun
 

Edited by Nils

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