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Witold Jaworski

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Witold Jaworski last won the day on September 30 2017

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About Witold Jaworski

  • Birthday 07/06/1968

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    http://airplanes3d.net

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    Poznań, Poland
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    Computer models of WW II aircraft

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  1. Indeed, the general methods are the same, but you have be more careful with the 3D printed models: meshes of their parts must be "watertight" (i.e. no they must be solids), and you have also prepare auxiliary structures for supporting these elements during printing. (Something similar to the frames in the plastic kits). Model, described in this book, is for computer visualizations, so it is much closer to the game assets.
  2. My new book on modeling historical aircraft is already available in the web shops. This is the second volume of the new (fourth) edition of the “Virtual Airplane” guide: Here is the link to this project page. Below you can see a screenshot of two sample pages from this book: A longer preview, including the detailed table of contents, is available in Google Books. You can also skim the free Polish edition of this guide. “Modeling” describes how to create accurate computer model of a historical aircraft, on the example of the Curtiss P-40B fighter. It uses for this purpose free Open Source tool: Blender 3D. It addresses various typical issues, which you can encounter during this process. I suppose that this guide can be also useful, as a book on its own, for all those who would like to learn Blender 3D (especially its “hard-surface” modeling tools).
  3. In this post I will complete the 3D reference that I started in the previous post. Here is a link to the Blender file that contains 3D reference skeleton of the "long nose" P-40, described in the text below. It was compiled from all available blueprints. Studying the dimmed blueprint scans, I was not able to read some horizontal ordinates placed close to the top and bottom segments of this fuselage. This created gaps in my 3D grid (Figure "a", below): Fortunately, in the fuselage ordinates diagram (dwg 75-21-020) I was able to identify ordinates of two vertical planes, placed at +3" and +6" from the symmetry plane (Figure "b", above). This allowed me to interpolate these datapoint with curves. Why did I try to place in this "grid" all the available datapoints? Because you can interpolate these points in different ways. For example: in the picture below the same three vertices are interpolated by two different curves: If you have more datapoints, you can trace the resulting contour with greater precision. Of course, in determining ultimate shapes of the interpolation curves I also used contours from the assembly blueprints: Fitting these drawings to the datapoints can reveal additional group of wrong ordinals, which passed the previous verification. In the illustration above I adjusted the overall width and height of the blueprint fitting it to the outer vertices representing the fuselage ordinates (Figure "a", above). However, this contour still does not fit some of these datapoints (Figure "b". above). I suppose that the true contour should pass through point (3), but point (2) is located too high (by about 0.1") to form a correct curve. In this case I decided to ignore vertex (2), because most probably this is an effect of measurement error. Focusing on forming a single bulkhead curve does not guarantee smooth transition between the subsequent fuselage cross-sections. To avoid this class of errors, I generate their interpolations using auxiliary surface. In the few illustrations below, I am showing how I prepared the smooth contours of the tail bottom bulkheads. I started by interpolating of the first and the last bulkhead with auxiliary surface (marked below in white): These bulkheads form the outer edges of this "patch". This is a subdivision surface, and its vertices are its control points – just like in the NURBS patches used in the CAD systems. In the next step, I added a bulkhead in the middle: Note that I marked these new edges as "sharp" (Crease = 1.0). In the effect, while the bulkhead contour is a smooth curve, perpendicular edges remain straight. In this way I can fit this surface to the stringer planes and avoid eventual problems with curvature in the planar view. (The goal of this auxiliary surface is to "produce" smooth bulkhead contours. I will deal with this two-dimensional curvature while forming the ultimate model). In the next step, I inserted another contour between the existing ones: In this way, by subdividing each new surface segment, you will obtain complete set of the smooth bulkheads: You can check in the rear view if the (control) vertices of this surface form a smooth-looking mesh. (When the control surface is smooth, the resulting surface is even smoother: this ensures that there is a proper transition between the subsequent bulkhead shapes.) Interpolating the side and top portions of the bulkheads, I prepared two other auxiliary "patches": Then I separated bulkhead curves from the auxiliary surfaces and "glued" them into complete contours: Of course, these interpolated shapes are "less certain", but more useful than the discrete "hard" datapoints. That's why I decided to mark them in a different color: red. What's more, I preserved the original blue polygons that represent the original ordinates. If in the future I have doubts about any part of this interpolation, they will allow me to revise the basic data. I did not interpolate stringer lines, because radii of their curves are much greater than in the case of the bulkhead contours. Usually, for such shapes the simple "blue" polygons created from the ordinates provide enough reference. The number of objects in this scene is growing, so I grouped them in the four basic collections: Blueprints – all reference images. Ordinates – all "blue" objects, i.e. confirmed by the explicit dimensions or ordinates. Interpolation – all "red" objects, i.e. smooth contours that interpolate spaces between the data points from Ordinates. Auxiliary – surface "patches" and other helpful stuff. There are no engine cowling ordinates for the P-40-cu/B/C. In 2019 I found in AirCorps Library a layout (dwg L-10202), which describes the last (pre-production) variant of the XP-40. I recreated these ordinates in the 3D space: In 2019, after detailed studies, I concluded that the X-40 radiator cover was lowered in the serial P-40s by about 1" (see this post). I assumed that the side and the upper cowling panels were the same as in this pre-production prototype. Thus, I decided that I will start by preparing an auxiliary surface for these original XP-40 ordinates: In the next step I modified the bottom part of this shape, following the lines from my side view drawing: As you can see, I also recreated the complex shape of the coolers inlet frame. In the AirCorps Library resources I found a XP-40 layout drawing (L-10276). Initially, I concluded that similar frame was used in the P-40-cu/B/C. However, after studying more archival photos, I decided than in the production aircraft this frame was slightly moved down (by about 0.5"), and wider. When this auxiliary surface was ready, I copied its curves into bulkheads: Note that I marked the modified part of the cowling (as it was in the serial P-40s) in yellow. I reserved this color for the elements based on the photos. In the final variant of this reference, I added some additional details, like the contours of the cutouts behind pilot's headrest: I found their dimensions in the blueprint of the rear cockpit frames (dwg 75-21-078) and the geometry of the P-36 glass (dwg 99157, 75-21-80). I added these panels here because they are product of complex intersection of two curved surfaces. Here you can download the *.blend file that contains complete reference skeleton of the "long nose" P-40: In its Auxiliary collection you can also find other details, like the splitting planes of the cowling panels, gun fairings, and carburetor air scoop. I modeled their basic shapes, skipping most of the fillets. They are based on other XP-40 blueprints that from Air Corps Library. I also placed here a simplified main landing gear. Its base (Empty) object is named S.LG Base. It is set in the "retracted" position, for which its local Y rotation is 0°. To extend this landing gear, set Y rotation of S.LG Base to +91° and rotate its leg (object S.LG Leg) around local Z axis by -96°. To use this model as a reference, import (File:Append) whole scene (named Reference) from this file into your project (*.blend) file. Then, in your default scene, go to Properties window, Scene tab, Scene panel, and in field Background Scene select the imported Reference scene. This model still misses some elements, like the tail wheel assembly. In the early P-40 it resembled the P-36 tail wheel, but it was modified to fit under more streamlined doors. However, in 1941 it was modified – at least in the P-40s based in the continental U.S. Further modifications were introduced to the tail wheel leg in the "short nose" Warhawks (P-40D and later). Thus, do not use the available P-40D/E blueprints of this assembly, but recreate this detail basing on the photos.
  4. At this moment I am working on second volume of my book about 3D modeling. It describes building a 3D model of a WW2 aircraft on the example of the P-40B. Preparing for this work, I discovered that the original documentation of this early P-40 variant (also known as "long nose Warhawks") is missing. On the other hand – you can find plenty of the "short nose Warhawk" blueprints (related to the P-40D later variants), as well as some P-36 drawings. I started by picking over 1000 original Curtiss blueprints and sketches related to the P-40, XP-40, and the P-36 from the vast resources of the AirCorps Library. Then I analyzed their contents, comparing them to the available historical photos. I described this process in this and following posts, written in 2019. Ultimately I traced side view of the P-40B. I also concluded that a 3D visualization of the available ordinals will be a better reference. In the previous posts I built such a reference for the SBD Dauntless. In this and the next post will I describe similar work on the fuselage of the early P-40 variants (P-40-cu, P-40B, P-40C). I prepared an empty Blender file. For the convenience, I placed there my side view (from this post, see Figure 102-15). As for the SBD model, I assumed that 1 Blender unit = 1 in. For the main part of this fuselage, spanning from the firewall to the rudder, I used two P-36 diagrams. First of them (dwg 75-21-140) provides locations of the fuselage stiffeners at each bulkhead. There is also its modified variant (dwg 75-21-836) for the XP-40: In fact, both layouts are identical. I can read the maximum width of the fuselage from horizontal dimensions of stringer #8, which runs along the fuselage reference line. In addition, this blueprint also provides data points for the side contour, because there were stringers #1 (upper contour) and #13 (lower contour). I suppose that the black "masks" in the XP-40 drawing correspond to the Prestone and oil radiators. In the first variant of this prototype, they were located behind the wing trailing edge in a "box" cover (like in the Hawker "Hurricane"). There is also another diagram of the P-36 fuselage ordinates (dwg 75-21-020). However, this microfilm scan is partially unreadable: In particular, the sketches in the lower left part of this drawing are dimmed, so I could not determine the meaning of the parameters listed in the ordinate tables. I began by building the vertical and horizontal plane of the fuselage. Each vertex of these meshes corresponds to a point dimensioned in the layout drawing: At this moment I do not want to speculate about the shape in between these points, so I connected them with simple straight edges. In this way this shape represents the "hard", dimensioned data. For greater readability of these reference objects, I added here a few additional faces on the important contours, for example – behind the wing trailing edge. I drew them following the blueprint contours, which can be slightly distorted. Thus, they are less "confirmed" than the dimensioned datapoints. That's why I marked them in another color. When the fuselage surface in the final model reveals a contradiction in the reference planes, these additional vertices will be the first candidates for eventual adjustments. I decided to mark faces connecting the "hard" (dimensioned) data points in blue, while the faces created by copying the blueprint contours are in green. On the other hand, let's do not forget that these blueprints were drawn in the "analog era". This means that all the explicit dimensions you can see in these sheets were ultimately measured on a "master drawing" of the aircraft geometry. Such a physical measurement always produces minor, random deviations. You can find them by looking at a high angle along any of these contours, especially along a straight segment: The bottom contour of the P-40 fuselage in the side view forms a long, straight line (see figure a, above). However, when you look along this shape in a large zoom, you will see the deviations of its vertices (figure b, above). It seems that typical tolerance of the measurements for this aircraft was +/- 0.02". I think that this value is possible since the typical skin thickness was about 0.03". However, among these datapoints you can encounter a few deviations which are greater three or four times. In this early stage of building the 3D reference you cannot determine, if such an "outstanding" ordinate reveals a real, minor feature of the aircraft contour, or is a result of significant measurement error. Thus, I did not make any adjustments, just marking edges around such a dubious vertex as "crease", to easily find them later. Sometimes you can identify such an ordinate as erroneous, when you find another blueprint which provides a different dimension for the same point. When I identified that the lower part of the tables from the partially unreadable diagram 75-21-020 (see the second figure in this post) contains stringer points coordinates, it became a great help for such verifications. I created a reference "plane" for each of the fuselage stringers. Curtiss numbered them from 1 to 13, so I named accordingly each of these objects: In addition, I found in diagram 75-21-020 a small table containing ordinates of the upper edge of the opening around the wing. I created from them another plane. It is easier to find most of the "outstanding" data points when you build continuous faces from their ordinates, as in the illustration above. Then look along each edge of these contours. To give you impression, how many errors you can encounter in such a layout diagram, I am showing drawing 75-21-140 where I marked these identified wrong dimensions in red: During this verification I studied again the diagram 75-21-020 (see the second figure in this post), and finally identified that its upper table contains widths and heights of the bulkheads. They are measured in the equal steps of 3" from the fuselage reference line. Using the readable areas of these tables, I was able to recreate tail bulkheads – from #5 to #16: I used here the equally spaced widths from the fuselage diagram. Of course, I also used other blueprints. For example – drawings 99157 and 74-21-080 provided dimensions of the "turtledeck" and the glass spanning between frames #5 and #9. Unfortunately, ordinates that describe frames #1..#4 are not readable. What's worse, the stringer ordinates provided only 5 data points for each of these bulkheads. I had to seek additional information among various detailed blueprints. Ultimately additional dimensions of the cockpit frame allowed me to recreate shapes of bulkheads #2 and #3, and determine the location and twist of the fuselage longeron: As you can see, I did not find any additional dimensions of the firewall (#1), but I copied this contour from its assembly drawing. It fits the stringer points, but I marked it in green, to be fair. Dimensions of the frames #2 and #3 revealed that their contour between stringers 7 and 9 forms an arc. The upper contour of #2A is also a combination of two arcs. Knowing this, as well as the shapes of the stringers between frames #3 and #5, I concluded that frame #4 should be a linear interpolation between their contours. The windshield can cause troubles when its intersection with the fuselage does not look like in the photos. This happens quite often. To avoid such surprises, I decided to check this edge in this 3D reference: I assumed that the windscreen shape was identical in the P-36 and the P-40, so the P-36 drawings (75-26-001, -012, and -026) provided me its accurate dimensions. I formed the upper part of the fuselage basing on the bulkheads #1 and #2A and the cockpit frame. Then I compared the resulting intersection edge with the archival P-40 photos. I discovered that in the XP-40 this shape of the bottom cockpit frame was "angular", identical to the P-36, while in the P-40-cu its rear parts became somewhat smoother and moved rearward by about 0.8". This means that in the serial P-40s they modified the shape of the fuselage between stations #2A and #3A. Two years later, when I projected this model onto some reference photos, I discovered that: The P-40 sliding canopy was ~1" shorter than in the P-36. In the effect, its 3A station which marked the base of the rear windshield frame, was 40.75" from the firewall. (In the P-36 it was 39.75"). The P-40 windscreen preserved most of the original P-36 geometry, but was longer by about 0.8" (That's I wrote in the paragraph above that it was moved by 0.8"); In the P-40 the rounded corners of the gun cowling cross-section at station #2A (and correspondingly, at #3A) were higher than in the P-36. This means, that while the overall dimensions of the cross section #2A (the width at the fuselage longeron and the height), are identical in the P-36, their contours in the P-40 are different. Most probably they modified them to better accommodate the pair of the M2 guns, mounted in the P-40. All these observations contributed to the different shape of gun cowling-windscreen intersection edge which I observed in the photos. I recreated all these findings in this 3D reference, creating the P-40 gun cowling and the cockpit as gray, surface objects. In the P-40B/C Curtiss introduced another modification to the windscreen frame, enlarging the inspection doors above the fuselage guns: However, it did not alter the fuselage cross-sections, so I decided to skip this variant here. Because of this overlapped gun door, the windscreen frame in the P-40B/C is a quite complex shape. I think that it will be easier to form it starting with the previous, simpler variant of the P-40-cu, then apply the later modification.
  5. I decided to upload the Blender file in which I reproduced in the 3D space the original ordinates of the SBD fuselage and wing. (I described creation of this 3D reference in my previous posts). I think that in this form they can be useful for other modelers, who would like to recreate the geometry of this aircraft. Here is the link to the *.blend file (102MB) that contains the model presented below: The fuselage ordinates are organized into horizontal “water lines” (blue), vertical “buttock lines” (green) and resulting sections (red). Each vertex of these polygons corresponds to an original ordinate (data point). For simplicity, I connected these vertices using straight edges. (You can find more details about these “reference polygons” in this post. As you can see, there are also original blueprints in this scene. In fact, they are the only reason of the large size of the uploaded *.blend file. In the initial view most of them is hidden because they would obscure all other objects. For example: I clipped from various assembly drawings silhouettes of the assembly frames. Each of these images is assigned to the corresponding section. To manage this complex structure, I organized it into two basic collections named Wing and Fuselage: Each of these collections contains a sub-collection named Blueprints and a sub-collection named Ordinates. Blueprints contains clips (raster images) of the original Douglas drawings. Ordinates contains the reference meshes (planes) recreated from the numerical ordinates provided in the Douglas blueprints. You can turn on/off visibility of these collections, as well as the individual visibility of their objects. For example: I manually turned off visibility of most of the reference images. I am turning them on when I need them. The internal structures of the Blueprints and Ordinates collections differ from each other. In the case of the wing, both are split into three sections: center wing, outer wing, and wing tip. In the case of the fuselage, Blueprints contains just a sub-collection for the bulkhead blueprints (Frames), because there were so many of them. Fuselage ordinates (i.e. polygons) are organized into separate collections for the Buttock lines and the Water lines. There is another collection: Stiffeners, but its data are less reliable, because they were provided as single values per each fuselage station. For the stiffeners #0, #1, #2, #12, #13, #14, #15, which are closer to the fuselage centerline, ordinate tables provided their widths. For the other stiffeners (#3 … #11) ordinate tables provided their heights from the fuselage centerline. It seems that Douglas engineers “traced” them by projecting onto the surface described by the buttock lines and the water lines. In the Sections collection I placed cross-sections of the fuselage buttock- and water- lines. The only additional information there are the arcs between these data points. (For example – in the fillets that span between the fuselage and the wing, or between the fin and the stabilizer.) I recreated them using the radii provided by Douglas (in the blueprint with the fuselage ordinates). These radii were not complete, but they are better than nothing. It seems that the SBD designers used a fixed 3” fillet radius where they could. You can easily identify these assumed (non-confirmed) data points of the fuselage sections, because they do not belong to any horizontal or vertical line: These horizontal and vertical lines are the traces of the corresponding buttock planes and water planes. I left them in the resulting mesh as additional, disconnected edges. In some water- and buttock- planes I also added a few additional vertices, to match better the eventual fuselage surface. (This is a purely aesthetic purpose.) They are non-confirmed by any numerical ordinate. For easy identification, I colored the additional faces created by such a vertex in brown: The last Fuselage sub-collection, named Interpolation, holds my approximation of these ordinates. First of its sub-collections, named Surfaces, contains smooth surfaces that I spanned over the buttocks- and water- lines: I described details of these surfaces in the previous post. They are something between a pure reference object and an initial attempt to forming the fuselage with smooth subdivision surfaces. (Shaping these contours, I learned about the minimum number of the control polygons that are needed to fit all available data points). You can also see there a windscreen “wireframe”. I built it using the dimensions from the cockpit assembly drawings. I needed these lines for reconstructing the shape of the guns cowling, which was not described by the original ordinates. Two other Interpolation sub-collections, named Frames and Stiffeners, contain smooth interpolation of the fuselage bulkheads and longerons: In addition, I also modeled the oblique parts of the bulkheads at station #4 (object: R1.Frame#04o), #5 (R1.Frame#05u) and #7 (R1.Frame#07b): In the uploaded file their visibility is initially turned off. Ultimately, this file also contains some reference photos. Each of them is assigned to an auxiliary camera which projects this model onto this photo. To easily switch between these projections, download this add-on and install it in Blender. It adds additional Cameras tab to the 3D View property pane (the one which you open using the [N] key). Use its contents to switch between available photos: You can find more details about this add-on at the end of my tutorial on photo-matching (see the description around its Figure 104-26). Playing with these photos, on three of them I observed a difference in the upper part of the windscreen contour: While the bulkhead and stiffener lines (thin black in the picture above) perfectly match the photo, there is a difference in the windscreen heights. This requires further investigation, because I formed this 3D shape according to the explicit dimensions from the original cockpit canopy blueprints. Of course, I could make an error while creating these lines. I observed similar (but not identical!) differences in the photos of another SBD-5, from the Pacific Aviation Museum Pearl Harbor: The resolution of this photo is lower than the previous one. However, it is still enough to reveal this “offset”. At this moment I cannot exclude the possibility that these minor differences were created by the renovation teams. (It seems the least probable explanation, especially in the case of the Pacific Aviation Museum).
  6. A new source of the accurate aircraft geometry and original blueprints! (this is an update of post #1 from this thread, because the blueprint source I recommended there - the plans.aero portal - disappeared a year ago) For over ten years Hugh Thomson has published marvelous posts in his blog about the historical aircraft. Just look there to see the P-51 Mustang, F6F Hellcat, F4F Wildcat and B-25 Mitchell CAD models and – what is sometimes even more important – compiled datasheets of their ordinates. The true, accurate geometrical data are usually dispersed and difficult to reconcile in the thousand sheets of the faded out, barely readable original blueprints. Hugh studied them all and is providing this information in the easy-to-use form. If you need such data on any of these aircraft – visit his page and choose any of these packages, or just make there a donation, to support his future projects! Below I am enclosing some screenshots of his research work: F6F "Hellcat" P-39 “Airacobra”: Center-fuselage P-39 “Airacobra”: wing geometry Note that Hugh is also providing complete sets of the original blueprints scans. This is much better option than buying them from the source that I previously recommended (plans.aero). The big advantage is that by sending an e-mail to Hugh you are not contacting an impersonal Internet portal. Here is a real mechanical engineer, a specialist, who worked with these scans and knows all “pros and cons” of each package. Before buying any of these aircraft blueprints you can ask Hugh about its details, blueprint quality, image resolution. Highly recommended!
  7. A little bit off-topic: An interesting project realized by BEK Milling Solutions. Their CNC machine is cutting out a P-40 model in 1:2 scale, from a styrofoam block. For the input geometry, they used my old model of the P-40B: Actually, I am working on a more accurate one, based on the original blueprints. However, their deadlines did not allow them to wait for this update.
  8. Currently I am working on a new edition of my book. I just saved some hours to discuss updates in the SBD Dauntless fuselage geometry, which I made using the newly obtained SDASM data. _____________________________________________________ In the previous post I used ordinals from the newly found fuselage geometry diagram for creating a set of the 3D reference planes: In this post I will span a smooth subdivision surface between these points. I think that such an interpolation will provide a more accurate reference than the longerons (stiffeners), which I previously shaped in this post (see there Figure 112-07). I compared my previous approximation of the fuselage shape, based on the partial data from the NASM microfilm, with these ordinates. In general, it seems that it was quite accurate: The wing fillet fits well these ordinates – its shape requires just some minor adjustments. On the other hand, I can see that the radius of the upper parts of the tail bulkheads was somewhat smaller. At least I was right, assuming that this radius was constant along the rear gun doors. In this way these doors could be formed as a part of the cylindrical surface, which simplified their production. Ordinates from this SDASM blueprint confirmed many of other assumptions that I made basing on the partial NASM blueprints (see my first two posts on the fuselage geometry) : Note the flattened cross-section of the wing root fillet. This diagram confirms my hypothesis about this shape, based on the shape of its trailing edge in the top view (see this post). It also confirms another assumption: that in the rear view all the fuselage stiffeners (I called them “longerons”) run along straight lines, spanning radially from the fuselage center. In the tail area, these lines are equally spaced: 15° from each other. In the mid-fuselage some of them are bent upward. When I looked at the forward part of the fuselage described by the Douglas geometry diagram, I realized that there is something wrong with the upper contours of frames 1 and 2: While most of the frame 1 data points perfectly fitted the firewall assembly drawing, they missed the “bulged” covers around the fuselage guns. Fortunately, I was able to recreate this cowling using dimensions from the windscreen and firewall assembly drawings. I think that this diagram was based on the original Northrop XBT-2 prototype drawings. As you can see below, the upper cowling between frame 1 and frame 2 looks like in the geometry diagram: XBT-2 was equipped with a single forward-firing gun, mounted on the right side, in the front of the pilot. Thus, left contours of its frame 1 and frame 2 could match the elliptic shape, depicted in this diagram. I suppose that the geometry of all other XBT-2 fuselage frames (3 … 17) match their counterparts in the serial SBDs. Illustration below shows the smooth surfaces, spanned over the reference polygons. In this case, I corrected the shape of the wing fillet surfaces (blue and red), extending them up to frame 13. Then I added new surface (gray) which covers the main portions of the fuselage. Behind the cockpit, I fitted its shape to the cylinder. Upper parts of this cylinder cross sections fit the corresponding ordinal points of the fuselage frames: To make sure that this “skin” passes through the original geometry, I placed it little below the ordinal points. In the effect, the vertices of the reference polygons minimally protrude from this surface – by about 0.01”. This is well within the range of eventual errors in locations of these ordinal points, and below the thickness of the real fuselage skin (0.03”). In this way I was able to visually check if the modeled surface fits all ordinal points. When I compared the resulted shape with the fuselage assembly blueprint, I saw that its upper contour precisely follows the ordinates. There were some minor differences along the bottom contour plotted on this drawing: These minor differences are OK, since these lines on such an assembly drawing are of least importance. In this blueprint, the key information are the referenced part numbers. However, some months ago, when I did not have these explicit ordinates, I concluded that the upper fuselage contour was 0.3” higher than on this blueprint (see this post, figures 113-7 to 113-9). It looks like that on this high-resolution photo, which I matched with my model: Because the explicit dimensions did not confirm these findings, I verified this hypothesis using matched photos of another restored SBD-5: In both aircraft we can see identical difference in the dorsal fillet shape, but the fuselage, shaped according to the ordinals, perfectly fits the second picture. There is no visual difference, especially as significant as 0.3”. Thus – this higher upper contour is an individual feature of the restored SBD-5 from the first photo. Most probably they inaccurately rebuilt its tail section. On the other hand, I suppose that these photos depict the true shape of the dorsal fillet. (Unfortunately, its ordinals were provided in a separate blueprint, which is still missing.)
  9. This February I found among the SDASM resources a diagram (dwg no 5060837), which describes the geometry of the SBD fuselage. This is the key piece of the information that was missing in the NASM microfilms I used before. Below you can see these lines: The original drawing is slightly distorted. I was able to stretch its upper and lower portions, so in the central part its rectangular “grid” fits the blue guide lines drawn in Inkscape. However, this is a non-linear deformation, so it still occurs along the edges of this image. (In the illustration above, I marked these distorted areas in pink.) The subsequent fuselage frames are placed at following stations: Fortunately, fuselage diagram contains not only these distorted lines, but also tables of their numerical ordinates. They are provided for equally spaced horizontal and vertical “grid lines”, as in the illustration below: The diagram provides two tables. One of them lists at each frame the fuselage widths along the horizontal lines (“waterlines”). The other provides heights of the upper and lower contour, measured along the vertical lines (“buttocks lines”). For some frames, like Frame 9, the table provides more than two heights, as show in the illustration above. I used these numerical data for building corresponding “contour planes” in Blender 3D space: Each of these planes is a polygon. Each vertex of these polygons corresponds to a single ordinate. These vertices are connected with straight edges. (On this stage, I did not want to interpolate them with curves.) Then I used the same data points for creating section contours: They are also simple polygons: vertices connected by straight edges. Because I generated them from the cross-sections of the vertical and horizontal planes, you can see on each of them the characteristic “grid” pattern. Building these shapes, I found some obviously wrong points in the waterlines. In the table below I marked them in red: Fortunately, the table of the buttocks ordinates is less erroneous. Just some data points are shifted to a wrong column. (In the figure below, I marked these values in yellow): There are also others, less visible inaccuracies. In that times all these ordinates were measured from large drawings (some of them were in the 1:1 scale). Still, you cannot avoid minor measurement errors in such a manual drawing. Once I placed these values in the 3D space, I examined resulting lines, looking for irregularities. For example, I found a suspicious point at station 7, on the cockpit frame: The vertices from the previous frames (1..6) formed around this cockpit edge a polyline which you could extrapolate with a gentle curve. These data points were somewhat dispersed, but no more than by 0.02”. However, the vertex at frame 7 lies about 0.1” from this extrapolated curve. Was it a measurement error, or a real feature of this shape? To determine this, I checked the nearest waterlines (at +16”) and buttocks lines (at 16”). I did not find similar deviation there, thus concluded that this is just an error, and adjusted this outstanding vertex. However, when I noticed a recession which repeats in the three subsequent waterlines – I concluded that this is a real feature: I suspect that this is a “side-effect” of the large fillet between the wing and the fuselage. There are also differences between the data points plotted according to the numerical ordinates and the fuselage lines depicted near these tables. In the illustration below the plotted lines are in black, while the reference polygons (created according to the numerical data) are in orange: I suppose that these inaccuracies are mainly caused by the irregular distortions of the scanned blueprint. On the other hand, drawings in this diagram are just illustrations for the numerical ordinates. Thus, you should not treat these black lines as an accurate reference.
  10. This time a technical post about the overall dimensions of the subsequent Dauntless versions. We are using these values for scaling the reference drawings. If they are wrong - the whole model you are building is also wrong. That’s why they are so important: _____________________________________________________________________________________________________________________________________________________________ Since 2015 I have tried to determine the true length of the early SBD Dauntless versions (the SBD-1, -2, and -3). There was something wrong with the source of this information: the original BuAer performance data sheets. You can find there a different length of the SBD-2 (32’ 2”) and the SBD-3 (32’ 8”), while the differences between these variants cannot explain the reason of such a longer fuselage in the SBD-3. The other sources repeat these figures without any reflection. Fortunately, last month I found in the SDASM resources two interesting drawings of the SBD-1. One of them is a general arrangement diagram, which clearly specifies its overall length (and how it was measured): As you can see, the overall length the SBD-1, without the spinner, was 32’ 1 ¼”. This agrees with the BuAer data sheet for the SBD-2 from November 1942, since they rounded each dimension up to the nearest inch. (For example: this BuAer sheet specifies the wing span as 41’ 7”, citing the general arrangement diagram which provides a more accurate dimension: 41’ 6 1/8”.) According the general convention in these drawings, the small transparent blisters of the running lights are excluded from these overall dimensions (see this post, Figure 111-5, and this post, Figure 109-12). The BuAer data sheet from August 1942 treats the SBD-3 and the SBD-4 as a single variant, thus I assume that it provides the overall length of the SBD-4. Using the available blueprints, I concluded that it was 32’ 7 13/16”, which BuAer rounded up to 32’ 8” (see this post, Figures from 108-4 to 108-6). The sole reason of this difference is the length of the Hamilton Standard Hydromatic propeller, used in the SBD-4. Its central “hub” was longer than in the Hamilton Standard Constant Speed propellers, used in the SBD-1, -2, and -3. Basing on these facts, we can safely conclude that overall length of the SBD-2 and -3 without the propeller spinner was the same as the SBD-1: 32’ 1 ¼”. What about the length with this spinner mounted? I did not find any explicit dimension, so I still have to rely on my estimations from the previous year (figure below corresponds to Figure 108-7 from that post) : Now, thanks to the SBD-1 arrangement diagram, we know the overall dimensions up to the B baseline (compare figure above with the first picture in this post). In this post you can see that I approximated this length as 32’ 1.5”, +/- 0.3”, so the true value 32’ 1.25” lies within declared error range. According to the data from the same post, the difference between B and C dimensions can be estimated as 42.38” – 37.66” = 4.72”. Let’s round this distance to 4.75”. (Although I suppose that the overall error range for this value is smaller than the error range of the estimated overall length, this 4.75” still lies safely within these limits.) This gives the overall length of the SBD-1, -2, and -3 with the spinner = 32’ 6”. Below I am providing the length of each Dauntless version, according to their general arrangement diagrams: SBD-1: 32’ 1 ¼ ” / 32’ 6”; SBD-2: 32’ 1 ¼” / 32’ 6”; SBD-3: 32’ 1 ¼” / 32’ 6”; SBD-4: 32’ 7 13/16”; SBD-5: 33’ ¼”; SBD-6: 33’ 1/8”; All these dimensions do not take into account the transparent covers of the running lights. Lengths in italic are the estimated lengths with the propeller spinner. Note the minor difference in the lengths between the SBD-5 and the SBD-6 (0.15”). I copied this dimension from the SBD-6 general arrangement diagram attached to the BuAer performance data sheet from 1944. It is repeated (as 33’ 0.1”) in the SBD-6 “Erection and Maintenance Manual”. What is interesting, minimally differ from the Douglas blueprints. One of them is the overall length. I cannot explain these variations. Everything would be fine, unless I checked the alternative dimension chain in this SBD-1 drawing (below it is marked in red): When you sum up these three red dimensions, you will obtain 386 3/16”. This does not agree with the blue overall length drawn above (385 ¼”)! The difference is close to 1 inch (precisely: 15/16”). One of these two lengths is wrong. Which one? Let’s check similar arrangement diagram of the SBD-5: In this case the sum of the red dimensions matches the blue overall length (396 ¼”). The redesigned engine compartment in the SBD-5 was 11” longer than the SBD-1, so you can see this difference in the overall length and in the red dimension on the left (91 9/16” in the SBD-5 vs. 80 9/16” in the SBD-1). The middle dimensions (22’ 10 13/16”) of the red chain are identical in both variants. But there is an interesting difference in the third red dimension. In the SBD-5 this is 29 14/16”, wile in the SBD-1 it was 30 13/16”. The difference is 15/16” – precisely as the difference between the alternate SBD-1 lengths! In the rudder assembly I found that the 29 7/8”, listed in this SBD-5 arrangement diagram, is the chord length of the rudder: I suppose that the SBD-5 and SBD-1 used the same rudder. (Behind the firewall, the geometry of both variants was identical). However, behind the lower tip of the rudder trailing edge there was additional 1” of the tail cone: I signalized this detail in one of my previous posts. However, it was not dimensioned in this assembly drawing, so in that time I could only estimate its length to about 1”. Now it seems that the partial dimension from the SBD-1 general assembly diagram provides the accurate distance from the rudder hinge to the running light base, so this additional length span is 15/16”. For unknown reasons, it was not included in the overall length, specified in the general arrangement drawings! In fact, these general arrangement diagrams are also misleading in other dimensions. There was an error in the overall wing span specified in the Douglas drawings (see this post, figures from 109-12 to 109-15). Conclusion: because of these errors in the original Douglas blueprints, none of the widely published SBD overall dimensions is true. Below I am providing the updated values for each variant of this aircraft. Although the wing span was the same in all Dauntless versions, I am repeating it just for the reader convenience: SBD-1: wing span: 41’ 3.2”, overall length: 32’ 2.19” / 32’ 6.9”; SBD-2: wing span: 41’ 3.2”, overall length: 32’ 2.19” / 32’ 6.9”; SBD-3: wing span: 41’ 3.2”, overall length: 32’ 2.19” / 32’ 6.9”; SBD-4: wing span: 41’ 3.2”, overall length: 32’ 8.75”; SBD-5: wing span: 41’ 3.2”, overall length: 33’ 1.19”; SBD-6: wing span: 41’ 3.2”, overall length: 33’ 1.19”; The wing span is measured between the running lights bases on the wing tips. Fuselage lengths are measured between the spinner tip and the running light base on the tail cone. If you want to check accuracy of any existing scale drawing or plastic kit, use the well-documented partial dimensions, shown in Figure 111-7 and 111-8 in this post. I suppose that the overall dimensions will be always wrong, due to confusing Douglas general arrangement diagrams.
  11. Thank you for your interest in this publication! I am surprised by the situation you describe, because I wrote all posts in the linked blog in English (only!), and the links I placed in these posts are sending the reader to the English versions of the pages on my portal (http://airplanes3d.net). Could you send me on the PM a screenshot of this problematic page in Polish? (Make sure that this picture also shows the address bar, so I will be able to see the actual address of the displayed web page.). If you are writing about a dialog box, then it could happen in one of the the web shops I am using for selling this book (Google Play, gumroad.com, or lulu.com), but I am not sure. First I need to diagnose this problem, so for this purpose I need this screenshot.
  12. I just published a book which discusses details of preparing/using reference drawings. I think that it can be useful for all modelers, including "plastic kit" modelers and the authors of the scale plans. Among other issues, it includes some materials presented in this blog. See here for details.
  13. I just published a book which discusses details of preparing/using reference drawings. I think that it can be useful for all modelers, including "plastic kit" modelers and the authors of the scale plans. Among other issues, it includes some materials presented in this blog. See here for details.
  14. I have just published a new book on preparing aircraft reference drawings. It is already available in the web shops. This is the first volume of the new (fourth) edition of the “Virtual Airplane” guide: It contains some materials from my two threads from this forum, related to: P-40B; SBD Dauntless; as well as many additional information. In this guide I am not only writing what to do, but also how to do it. Here is the link to this project page. Below you can see a screenshot of two pages from this book: A longer preview, including the detailed table of contents, is available in Google Books. You can also skim the free Polish edition of this guide. “Preparations” describes how to compile accurate reference drawings from available sources: scale plans, photos, general arrangement diagrams, and even the original factory blueprints. (In the last years documentation of some most popular aircraft became available on the Internet). It discusses typical issues, which you can encounter using these materials.
  15. This June I started working on a new (fourth) edition of my book about aircraft computer models. Actually, I am finishing its first volume (“Preparations”). It describes how to prepare accurate reference drawings of a historical airplane, on the example of the P-40. Below you can see two of its pages (as they appear my screen): Comparing to the third edition, I altered here the proposed workflow, using Inkscape as my basic tool. I also wrote more about eventual errors, which you can find in typical scale plans. In the appendices I included a section about the original P-40 blueprints, which is based on the posts from this blog. Here is the link to the excerpt from this publication. It contains the table of contents. I expect to release this book in January 2021. (I will write a post here, when it will be available).
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